Ghostrunner System Requirements
Minimum
- CPU: Intel Core i5-2500K (4 * 3300) AMD Phenom II X4 965 (4 * 3400) or equivalent
- RAM: 8 GB
- OS: Windows 7, 8.1, 10 x64
- VIDEO CARD: GeForce GTX 1050 (2048 MB) / Radeon RX 550 (4096 MB)
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 22 GB
- DEDICATED VIDEO RAM: 2048 MB
Ghostrunner Recommended Requirements
Recommended
- CPU: Intel Core i7-6700K (4 * 4000) or AMD Ryzen 5 1500X (4 * 3500) or equivalent
- RAM: 8 GB
- OS: Windows 7, 8.1, 10 x64
- VIDEO CARD: GeForce GTX 970 (4096 MB) or Radeon RX 5700 (8192 MB)
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 22 GB
- DEDICATED VIDEO RAM: 4096 MB
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GHOSTRUNNER GAMEÂ DETAILS
Ghostrunner is a hardcore FPP slasher packed with lightning-fast action, set in a grim, cyberpunk megastructure. Climb Dharma Tower, humanity’s last shelter, after a world-ending cataclysm. Make your way up from the bottom to the top, confront the tyrannical Keymaster, and take your revenge.
The streets of this tower city are full of violence. Mara the Keymaster rules with an iron fist and little regard for human life.
As resources diminish, the strong prey on the weak and chaos threatens to consume what little order remains. The decisive last stand is coming. A final attempt to set things right before mankind goes over the edge of extinction.
As the most advanced blade fighter ever created, you’re always outnumbered but never outclassed. Slice your enemies with a monomolecular katana, dodge bullets with your superhuman reflexes, and employ a variety of specialized techniques to
prevail.
One-hit one-kill mechanics make combat fast and intense. Use your superior mobility (and frequent checkpoints!) to engage in a never-ending dance with death fearlessly.
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
GAMEPLAY
As Jack the Ghostrunner, the player must traverse dangerous environments by dashing, jumping, wall-running, and grappling. The player will also encounter enemies, which must be handled carefully, as both enemies and the player can be killed in one hit. Jack can use a mechanic called Sensory Boost, allowing him to slow down time and dodge and deflect bullets in midair. As the player progresses through the story, they will unlock new abilities and upgrades, which they can apply using tetromino-like pieces on a grid system.
STORY
The Ghostrunner accesses the remaining Cybervoid systems, the digital network connecting Dharma Tower, and the foundation upon which the Architect’s intelligence is supported. Doing so allows the Architect to correct damage to the Ghostrunner’s code. The Ghostrunner is contacted by Zoe, a surviving Climber who aids the Ghostrunner in his journey to defeat the Keymaster. Zoe also names him ‘Jack’, a codename the Climbers used while they attempted to make repairs. Mara disables the air filtration systems of the district the rebellion took place in, which would result in all residents of the district dying to the radioactive dust present in the Outside atmosphere. The Ghostrunner complies with Zoe’s request that he reinitialize the turbines to the Architect’s dismay, who considers such matters a distraction.Ghostrunner is set in Dharma Tower, a massive skyscraper-like arcology housing the remainder of humanity after an unspecified global calamity known as the Burst. The Ghostrunner awakens with no memory, but is directed to liberate a digital intelligence known as the Architect, the preserved mind of Adam that created and ruled Dharma Tower and designed the Ghostrunners, technologically enhanced supersoldiers that served as a peacekeeping and policing tool. The Architect was betrayed by his confidant Mara in a coup which destroyed most of the Ghostrunner units, with her being now known as the Keymaster. The Ghostrunner was found by a group of rebels known as the Climbers for repairs, though the rebellion was exterminated immediately prior to the Ghostrunner’s reactivation. The Architect tasks the Ghostrunner with defeating the Keymaster.
The Ghostrunner uses the Amida elevator to reach Dharma City, the Tower’s privileged region. The Ghostrunner moves to access the Repository, a secured Cybervoid server containing pre-Burst information, as well as some data on Project Ghostrunner. Zoe notices a distortion in monitoring systems which turns out to be a facsimile of the Ghostrunners built by Mara, who originally collaborated on their design. The unit steals the data, forcing the Ghostrunner to defeat it to gain the upgrades stored in the data. During their fight, the Keymaster announces to the Architect and his “puppet” that when the Ghostrunner is defeated, she will destroy all remaining Cybervoid systems, removing the Architect intelligence. The Ghostrunner then proceeds to the Core, the heart of the Keymaster’s power. The Architect continually expresses disdain for the Ghostrunner’s camaraderie with Zoe, and considers the Ghostrunner’s willfulness to be a deficiency from the perfect weapon the Architect intended.
While the Ghostrunner traverses the Core, Zoe receives a distress signal, causing her to leave her safe area in the hopes of rescuing a fellow Climber, despite the Ghostrunner suggesting that it could be a trap. Nevertheless, she bids farewell to him. The Keymaster addresses the citizens of the Tower directly, explaining her end goal: invasively modifying the human body to be able to tolerate the conditions of the Outside, allowing humanity to leave. The products of her research are indeed capable of this, but the nature of the augments would damage their minds, leaving little that can be recognized as human. The Ghostrunner stumbles upon a final Cybervoid server, and gains the ability to hack the ubiquitous ‘Atma’ neural implants of his foes. This capacity causes the Ghostrunner to realize the Architect had the ability to control people, and comments that the Architect is worse than Mara. As the Ghostrunner closes in, Mara addresses him and the Architect, who she considers monstrous and demonic. Mara realizes the only reason why the Ghostrunner would have saved the sector from earlier instead of continuing his journey to confront her is because the Ghostrunner was not perfectly obedient, and attempts to convince him that the Architect is little more than an insane machine. When the Architect silences her, the Ghostrunner realises the Architect has been lying about his capacities within the Tower.
The Ghostrunner reaches and finally defeats Mara, upon which the Architect forces the Ghostrunner into Cybervoid due to the Architect’s strength increasing when the Ghostrunner interacted with the Cybervoid servers, with him intending to completely assimilate the Ghostrunner into itself as the Ghostrunner is now independent and sentient. The Ghostrunner resists and traverses the landscape, as the goal of both the original Adam and the Architect is revealed to be complete control of humanity. The Architect considers this for the greater good, while the Ghostrunner considers Mara’s initial coup to have been correct. The Ghostrunner reaches the manifestation of the Architect, who notes that without him, Cybervoid will cease to exist, killing the Ghostrunner. The Ghostrunner destroys him anyway, telling the Architect that his name is Jack. Zoe narrates the epilogue, stating that humanity was now free to choose its own path without being controlled by the delusional Architect or Mara. She expresses gratitude for Jack, who is hinted to be re-activated.
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