Assassin’s Creed 3 Remastered System Requirements
Minimum
- CPU: Intel Core i5 2400 @ 3.1 GHz, AMD FX 6350 @ 3.9 GHz
- CPU SPEED: Info
- RAM: 8 GB
- OS: W7 SP1, W8.1, W10 (64bit versions only)
- VIDEO CARD: Nvidia GeForce GTX 660, AMD Radeon R9 270X (2GB VRAM with Shader Model 5.0)
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: DirectX 9.0c compatible sound card with latest drivers
- FREE DISK SPACE: 45 GB
- DEDICATED VIDEO RAM: 2048 MB
Assassin’s Creed 3 Remastered System Requirements
Recommended
- CPU: Intel Core i5 3470 @ 3.2 GHz, AMD FX 8350 @ 4.0 GHz
- CPU SPEED: Info
- RAM: 8 GB
- OS: W7 SP1, W8.1, W10 (64bit versions only)
- VIDEO CARD: Nvidia GeForce GTX 770 (4GB) or AMD Radeon R9 280X (3GB) or better
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: DirectX 9.0c compatible sound card with latest drivers
- FREE DISK SPACE: 45 GB
- DEDICATED VIDEO RAM: 3 GB
Assassin’s Creed 3 Remastered Game Details
Assassin’s Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It is the fifth major installment in the Assassin’s Creed series, and a direct sequel to 2011’s Assassin’s Creed: Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release in November 2012. A remastered version of the game was released in 2019 for Windows, PlayStation 4, Xbox One and Nintendo Switch, and in 2021 for Google Stadia.
The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features series protagonist Desmond Miles who, with the aid of a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. The main story is set in the 18th century, before, during and after the American Revolution from 1760 to 1783, and follows Desmond’s half-English, half-Mohawk ancestor, Ratonhnhaké:ton / Connor, as he fights the Templars’ attempts to gain control of the colonies. The first portion of the game, set in 1754–1755, follows Connor’s father, Haytham Kenway, the leader of the Colonial Templars, during the French and Indian War.
Assassin’s Creed III is set in an open world and presented from the third-person perspective with a primary focus on using each playable character’s combat and stealth abilities to eliminate targets and explore the environment. Connor is able to freely explore 18th-century Boston, New York City, and the American frontier to complete side missions away from the primary storyline. The game also features a multiplayer component, allowing players to compete online to complete solo and team-based objectives including assassinations and evading pursuers. Ubisoft developed a new game engine, Anvil Next, for the game. Assassin’s Creed III was one of the first major video game releases to prominently feature Mohawk people (Mohawk: Kanienʼkehá꞉ka), an Iroquoian-speaking Indigenous people of North America. The team sought to capture Mohawk culture as authentically as possible and consulted with cultural experts about the depiction of Connor and other Mohawk characters. A number of downloadable content (DLC) packs were released to support Assassin’s Creed III, including The Tyranny of King Washington, a story expansion set in an alternate timeline from the base game’s events.
The game received positive reviews from critics, who praised it for its gameplay, narrative, setting, and ambitious scale, while criticism was directed at the unevenly developed gameplay mechanics, mission design, and pacing. It was a commercial success, selling more than 12 million copies worldwide. Assassin’s Creed III was released alongside a spin-off for the PlayStation Vita titled Assassin’s Creed III: Liberation. A sequel, Assassin’s Creed IV: Black Flag, was released in October 2013; while its modern-day narrative continues from the events of Assassin’s Creed III, the main plot is set during the Golden Age of Piracy in the early 18th century and follows Connor’s grandfather, Edward Kenway.
GAMEPLAY
Assassin’s Creed III is an action-adventure, stealth game set in an open world environment and played from a third-person perspective. The main narrative of the game follows Ratonhnaké:ton, also known as Connor, an 18th-century Assassin from Colonial America, and his involvement in various events during the American Revolution and the Revolutionary War. In the game’s prologue, consisting of the first three main sequences, players control Connor’s father Haytham Kenway, a British Templar, while in the modern-day sequences, the player character is series protagonist Desmond Miles, who searches for a way to protect the Earth from an upcoming solar flare on December 21, 2012. The game world consists of three main areas: Boston, New York City, and a large wilderness known as the Frontier (which is roughly 1.5 times bigger than Rome in Assassin’s Creed: Brotherhood). Portions of the Eastern Seaboard and Caribbean Sea can also be explored during the naval side missions.
Free running has been simplified to allow for more fluid parkour in the cities and wilderness, such as climbing and running on trees, mountains, cliffs, etc. Close combat has also been modified, allowing Connor to dual-wield weapons and take down multiple opponents at once and players no longer need to manage the lock-on mechanic. Aiding this, Connor has access to a wide range of weapons which include muskets, swords, pistols, native weapons such as the tomahawk and bow and arrow, the Rope Dart (used to pull foes or hang them from above) and the Assassins’ signature Hidden Blades. Human shields can be used against firing lines of enemies. Medicine is no longer used as health recovers automatically. Stealth is also revamped, allowing players to use natural elements such as tall grass and trees to hide, along with the ability to blend between any two people.
Assassin’s Creed III features new weather simulations such as snow, fog, and rain. The seasons can also change i.e., Summer and Winter, which not only affect visuals but also gameplay, as the player will find that they run slower in deep snow. Snowfall can reduce visibility for the player and enemies, aiding stealth. The game also features a wide variety of animals, both domestic (such as horses, cows, and dogs) and wild (deer, wolves, bears etc.). Wild animals are found in the Frontier and can be hunted for meat or marrow in order to be sold. The quality of the kill determines the price, encouraging the player to hunt silently. For this, traps and bait can also be used.
The economy is now based on the Davenport Homestead, which also acts as Connor’s adoptive home. The site can be visited by people such as carpenters, tailors, etc. suffering from displacement due to the war. Helping and interacting with these non-player characters (NPCs) will encourage them to settle in the Homestead. From there on, the player can craft various items and trade with them, and then sell the goods to the cities via caravan. The player can also help them build relationships with each other, which will then result in the formation of a small community.
A revamped version of the recruitment system introduced in Assassin’s Creed: Brotherhood returns as players can enlist citizens to the Assassins’ cause by completing optional “Liberation” missions. Unlike previous games, the player is limited to only six Assassin recruits, but these recruits are each given distinct personalities and backstories, and have a much larger skill set, allowing them to start riots, provide a cover escort, and set up an ambush, among others. Other side missions include collecting Benjamin Franklin’s lost Almanac pages, exploring underground tunnels to unlock fast-travel stations, joining hunting and fighting clubs, investigating various frontiersman rumors such the presence of UFOs and Sasquatches, and “peg-legs” missions in which Connor goes to underground forts and wastelands to uncover the legend of Captain Kidd’s treasure. In addition, minigames such as Bowls, Checkers, Fanorona, and Nine men’s morris are playable for the first time in the series.
Assassin’s Creed III introduces naval gameplay to the series. During the main story, Connor is introduced to a decommissioned Assassin brig, the Aquila, and is given the opportunity to renovate it and become its captain. Control of the ship relies on environmental factors such as wind direction and speed, local presence of storms, high waves, and rocks. Engagements are by cannon, with broadsides covering both flanks of the ship, swivel guns that can be used to damage smaller ships which can also be boarded to find treasure, and chain shots from the broadsides as well to take down the masts of larger ships and disable them. The Aquila is usable only during the side missions known as “Privateer missions” and certain main missions. In order to overcome the challenges provided by these missions, the player may acquire upgrades for the ship’s weapons and hull armor.
The Wii U version of the game has a few extra features, such as the ability to change weapons on the go and the map being always visible on the Wii U Gamepad. This version also supports Off TV Play, which redirects the main screen to the Wii U Gamepad.
Online multiplayer returns in this installment, developed by Ubisoft Annecy. Along with returning modes, new ones feature a co-operative mode named Wolfpack, in which 1–4 players are charged with killing certain NPCs within a time limit, through a sequence of 25 stages. It also features Domination, a team mode where players will have to capture certain areas of the map, protecting them from the opposing team. Ubisoft announced that the multiplayer servers for Assassin’s Creed III, alongside several other of their older titles, would be shut down on September 1, 2022. The date was later delayed to October 1, 2022. This renders all multiplayer-related achievements and trophies on the original console versions as unobtainable.
The Remastered version of the game features more revamped mechanics. Players can now whistle from anywhere while hidden, whereas the previous version of the game only allowed whistling from corners. Double assassinations have been improved so as not to require entering high-profile mode to do so. Free-aiming with ranged weapons was also made possible, allowing Connor more control over his bow and pistols. The mini-map and the UI were upgraded with better-looking and easier-to-recognize icons for ease of accessibility, figuring out where enemies will point next and also features color-blind modes. The crafting system and the economy system was also vastly upgraded. The game’s lighting system has been upgraded to resemble the new technology implemented in Assassin’s Creed Origins and the textures have also been revamped to resemble the future AnvilNext 2.0 Assassin’s Creed games.
STORY
After the events of the previous game, Desmond, William, Rebecca and Shaun find the Grand Temple of the First Civilization in a cave in New York and access it using their Apple of Eden. As Juno begins to communicate with Desmond, the latter enters the Animus to deal with his dissociative fugue, where Juno’s influence causes him to experience the memories of his ancestor, Haytham Kenway.
In 1754, Haytham assassinates a patron at the Royal Opera House to steal a Piece of Eden in his possession. Instructed by his Order (later revealed as the Templars) to find the temple they believe it opens, Haytham travels to the American Colonies and recruits several allies to aid his expedition. After they free a group of Mohawk slaves, one of them, Kaniehti:io, enlists Haytham’s help in killing Edward Braddock before taking him to the Grand Temple. Haytham is unable to access it and assumes the Key is ineffective.
Deducing the Key is meant for the Temple’s inner chambers, Desmond relives the memories of Ratonhnhaké:ton, Haytham and Kaniehti:io’s son, to find it. In 1760, Kaniehti:io dies during an attack on their village, which Ratonhnhaké:ton assumes was ordered by the Templar Charles Lee. In 1769, the village elder informs Ratonhnhaké:ton that it is their tribe’s duty to prevent the Temple’s discovery, and gives him a Sphere which allows Juno to communicate with him. Juno leads Ratonhnhaké:ton to retired Assassin Achilles Davenport, whose brotherhood collapsed years ago, and he reluctantly agrees to train him. At Achilles’ suggestion, Ratonhnhaké:ton renames himself “Connor” to move more freely throughout the Colonies.
Over the following years, Connor is drawn into the American Revolution and the Revolutionary War as he attempts to protect his people’s land and keep the Revolution free of the Templars’ influence. After assassinating most of Haytham’s lieutenants, Connor meets his father and the two work together to eliminate a rogue Templar. Later, Haytham discovers George Washington’s plan to displace indigenous populations suspected of supporting the Loyalists, including Connor’s tribe. Haytham also reveals that Washington ordered the attack that killed Kaniehti:io, causing Connor to angrily break ties with both of them. Returning to his village, he learns Lee recruited Mohawk warriors to turn back the Patriots sent to eradicate them. Connor neutralizes the warriors to avoid conflict.
In the present, Desmond retrieves batteries to activate the Temple, while being hunted by the Templar Daniel Cross. After William is captured by Abstergo while trying to recover the final battery, Desmond rescues him, killing Cross and Warren Vidic in the process.
Connor becomes conflicted about eliminating the Templars and hopes to work with Haytham towards peace and freedom. However, Haytham remains convinced of the necessity to control the nation by replacing Washington with Lee. Lee is disgraced by Washington for attempting to sabotage the outcome of the Battle of Monmouth and takes refuge in Fort George. Connor infiltrates the fort, but finds Haytham instead and is forced to kill him. Connor eventually assassinates Lee, retrieving the Key given to him by Haytham. Returning to his village, Connor finds it abandoned and the Sphere left behind. Instructed by Juno to conceal the Key, Connor buries it in the grave of Achilles’ son, Connor Davenport.
Desmond retrieves the Key and accesses the Temple’s inner chambers, where Juno reveals that he can save the world at the cost of his own life. Minerva appears, opposing the plan as it will free Juno, who was sealed in the Temple to prevent her from conquering humanity. Juno explains that if the solar flare occurs, Desmond will become a messiah-like figure to other survivors and will be revered as a god after his death, but will have his legacy manipulated to control future generations. Desmond chooses to sacrifice himself to save humanity and give them the opportunity to fight Juno.
An epilogue scene set in 1783 details the end of Connor’s journey. Despite eliminating the Colonial Templars and helping the Americans achieve independence, Connor feels that he failed his people, who are still being oppressed; their former land is being sold to colonists to settle the U.S. government’s war debts, and the slave trade is still active.
In the present, a voiceover directs the player to locate several ‘pivot points’ across the virtual representation of Colonial America. Once collected, the voiceover informs them that they have connected to the cloud.
Development
Work on Assassin’s Creed III began in January 2010 (almost immediately after the release of Assassin’s Creed II) by a senior team of Ubisoft developers. The title was in development for two and a half years and had the longest development cycle since the first Assassin’s Creed. When Ubisoft first revealed Assassin’s Creed: Brotherhood in 2010, as new details came to light, there was some confusion within the gaming community as to whether this would be Assassin’s Creed III. According to the developers, Brotherhood was not Assassin’s Creed III, and the third installment would not star a “pre-existing character.” Ubisoft Montreal’s developers stated in their interviews that Assassin’s Creed III would be released eventually.
Jean-François Boivin of Ubisoft also stated that each numbered title in the series will introduce a new lead character and a new setting. Patrice Désilets, former series’ creative director, said that the series has always been planned as a trilogy. He also commented on the story of Assassin’s Creed III, saying that it would focus on Assassins’ quest to prevent the end of the world in 2012, and their race against time to find temples and Apples of Eden built by “Those Who Came Before”. Desmond would be searching for clues as to the locations of these temples, by exploring memories of one (or more) of his other ancestors. From interviews with Désilets and creative director Alex Hutchinson, the original plan for the ending of Assassin’s Creed III when it was only planned out as a trilogy was to have Desmond and Lucy take down Abstergo in the days before the solar flare stuck. Desmond would have used the knowledge that he gained from Altair and Ezio as part of this. The game would then have ended as the solar flare brought about the end of the earth but with Desmond and Lucy on a spaceship to restart humanity elsewhere similarly to Adam & Eve; Lucy’s name was based on that of Lucy, the fossilized remains of what was believed to be one of the first hominini creatures in allusion to starting a new society. However, this ending significantly changed after the success of Assassin’s Creed II, which saw additional spinoffs before work started on the 3rd main game. Désilets and Hutchinson opted to close out Desmond’s story but avoided the cataclysmic scenario as to allow further games in the series.
In October 2011 Alexandre Amacio, creative director of Assassin’s Creed: Revelations, announced that the next installment of the franchise was to be released before December 2012, however, Amacio himself would not be directing the game. This comes from the idea that Desmond Miles, the modern-day protagonist of the series, was to finish his tale by December 2012. Amacio said that gamers should not have to play a futuristic game after the time period in which it is set.
Release
In September 2018, a remastered edition of Assassin’s Creed III was announced. The remaster contains enhanced visuals, lighting, and resolution, improved character models, and several modified game mechanics, with all previously released downloadable content also included. It was released on March 29, 2019, for Microsoft Windows, PlayStation 4, and Xbox One, both as a downloadable add-on to Assassin’s Creed Odyssey and a standalone game. A Nintendo Switch version was released on May 21, 2019.
Assassin’s Creed 3 Remastered Download Files
- fg-01.bin (5.9 GB)
- fg-02.bin (1.2 GB)
- fg-03.bin (352.0 MB)
- fg-04.bin (346.3 MB)
- fg-05.bin (339.9 MB)
- fg-06.bin (334.4 MB)
- fg-07.bin (268.9 MB)
- fg-08.bin (13.1 MB)
- fg-09.bin (1.8 MB)
- fg-10.bin (515.8 KB)
- fg-optional-liberation.bin (4.0 GB)
- fg-selective-brazilian.bin (427.7 MB)
- fg-selective-chinese.bin (122.3 MB)
- fg-selective-dutch.bin (62.7 MB)
- fg-selective-english.bin (467.2 MB)
- fg-selective-french.bin (506.9 MB)
- fg-selective-german.bin (507.5 MB)
- fg-selective-italian.bin (512.8 MB)
- fg-selective-japanese.bin (468.8 MB)
- fg-selective-korean.bin (62.0 MB)
- fg-selective-polish.bin (62.3 MB)
- fg-selective-russian.bin (434.0 MB)
- fg-selective-spanish.bin (491.0 MB)
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