Mass Effect Legendary Edition System Requirements
Minimum
- CPU: Intel Core i5 3570 or AMD FX-8350
- RAM: 8 GB
- OS: 64-bit Windows 10
- VIDEO CARD: NVIDIA GTX 760, AMD Radeon 7970 / R9280X VRAM: 2 GB Video Memory
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- FREE DISK SPACE: 120 GB
- DEDICATED VIDEO RAM: 2048 MB
Mass Effect Legendary Edition Recommended Requirements
Recommended
- CPU: Intel Core i7-7700 or AMD Ryzen 7 3700X
- RAM: 16 GB
- OS: 64-bit Windows 10
- VIDEO CARD: NVIDIA GTX 1070 / RTX 200, Radeon Vega 56, VRAM: 4 GB Video Memory
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 120 GB
- DEDICATED VIDEO RAM: 4 GB
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MASS EFFECT LEGENDARY EDITION GAME DETAILS
Mass Effect Legendary Edition is a compilation of the video games in the Mass Effect trilogy: Mass Effect, Mass Effect 2, and Mass Effect 3. It was developed by BioWare and published by Electronic Arts. All three games were remastered, with visual enhancements, technical improvements, and gameplay adjustments. Mass Effect, the first game of the trilogy, received more extensive upgrades than its counterparts, specifically with regard to graphics, combat mechanics, vehicle handling, and loading times.
Development on the Legendary Edition commenced in 2019 under the direction of Mac Walters, who previously served as lead writer for Mass Effect 2 and Mass Effect 3. BioWare decided to approach the project as a remaster as opposed to a remake in order to preserve the original trilogy experience. The compilation was announced on November 7, 2020, and released on May 14, 2021, for Microsoft Windows, Xbox One, and PlayStation 4. Legendary Edition received very positive reviews from video game publications, who praised the enhanced experience of the first game in addition to the convenience and scope of the overall package. Minor criticism was aimed at the extent of the gameplay and visual changes in certain regards.
One person is all that stands between humanity and the greatest threat it’s ever faced. Relive the legend of Commander Shepard in the highly acclaimed Mass Effect trilogy with the Mass Effect™ Legendary Edition. Includes single-player base content and over 40 DLC from Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors and packs — remastered and optimized for 4K Ultra HD.
Experience an amazingly rich and detailed universe where your decisions have profound consequences on the action and the outcome.
Relive the Cinematic Saga
Heart-pounding action meets gripping interactive storytelling, where you decide how your unique story unfolds.
- Three Games, One Launcher: Play through the single-player base content and over 40 DLC from all three games, including promo weapons, armors, and packs.
- Remastered for a New Generation: Experience the trilogy in 4K Ultra HD with enhanced performance, visuals, and graphics, all available in HDR.
- Visual Improvements on All 3 Games: Updates include enhanced models, shaders, FX, lighting and depth of field, plus full-resolution audio.
Experience the Legend of Shepard
Create and customize your own character — from appearance and skills to a personalized arsenal — then lead your elite recon squad across a galaxy in turmoil.
- New Shepard Customizations: With improved hair, makeup, eye color and skin tones you can create your Shepard in a unified character creator with all options available across the full trilogy, or choose to play as the iconic Femshep from Mass Effect 3 now available in all titles.
- Gameplay Enhancements for the First Mass Effect Game: Enjoy improved aiming and weapons balance, SFX, better Mako controls, input/controls, squad behavior, cover behavior and gameplay cameras.
Reflect on Your Choices
Your choices seamlessly travel from one game to the next. Each decision you make will control the outcome of every mission, every relationship, every battle — and even the fate of the galaxy itself.
- Visual Enhancements for the First Mass Effect Game: The game’s been given a full world-building pass including environmental art, VFX and level relighting.
- PC Updates: Enjoy a modernized PC experience across all three games with native controller and 21:9 widescreen support, user interface navigation improvements, and DirectX 11 compatibility.
Included Content
Mass Effect Legendary Edition includes single-player base content for all 3 titles (Mass Effect, Mass Effect 2 and Mass Effect 3), your favorite single-player story DLC, promo weapons, armors and packs:
- DLC: Bring Down the Sky, Genesis, Zaeed — The Price of Revenge, Kasumi — Stolen Memory, Lair of the Shadow Broker, Firewalker Pack, Overlord, Normandy Crash Site, Arrival, Genesis 2, From Ashes, Mass Effect 3: Extended Cut, Leviathan, Omega and Citadel.
- Weapons and Armor: Cerberus Weapons and Armor, Arc Projector, Collector’s Weapon and Armor, Terminus Weapon and Armor, M-21 Incisor, Blood Dragon Armor, Inferno Armor, Recon Hood, Sentry Interface, Umbra Visor, N7 Warfare Gear, AT-12 Raider, Chakram Launcher, M-55 Argus, M-90 Indra and Reckoner Knight Armor.
- Packs: Equalizer Pack, Aegis Pack, Firepower Pack, Groundside Resistance Pack, Recon Operations Pack, Firefight Pack, ME2 Alternate Appearance Pack 1, ME2 Alternate Appearance Pack 2, ME3 Alternate Appearance Pack 1, and N7 Collector’s Edition Pack.
GAMEPLAY
Mass Effect Legendary Edition contains single-player base content from all three titles in the Mass Effect trilogy: Mass Effect (2007), Mass Effect 2 (2010), and Mass Effect 3 (2012). The compilation also includes almost all single-player downloadable content (DLC) that was originally released for each game, such as promotional weapons, armors, and packs.[N 1] The trilogy consists of action role-playing games in which the player assumes the role of Commander Shepard, an elite human soldier who must unite the galactic community against a highly advanced race of synthetic-organic starships called Reapers. Shepard is a customizable character whose gender, appearance, military background, combat-training, and first name are determined by the player. During each game, the player makes choices that can impact the story in various ways, including consequences that can be carried forward through the trilogy.
All three titles were remastered for Legendary Edition, which includes updated textures, shaders, models, effects, and technical features. The games also run in sharper resolutions and at higher frames per second than their original counterparts. The compilation allows players to start all three titles from a single menu and a universal character creator that includes customization options for all three games. The default female Commander Shepard model from Mass Effect 3, which was previously unavailable in prior installments, is now usable across the trilogy. The second and third entries feature similar gameplay to their original versions but have received some adjustments, such as the rebalancing of the “Galactic Readiness” system from Mass Effect 3. Also new to each game is a photo mode, which allows players to take adjustable in-game screenshots.
The first Mass Effect has received more extensive upgrades than its counterparts. The game includes additional visual updates, such as the addition of smoke effects and volumetric lighting to certain levels, and modified skyboxes. Combat has been updated in an attempt to feel more consistent with the sequels, including improved aim assist with a stickier lock-on, a dedicated melee button, rebalanced weapons, and smarter enemy and squad artificial intelligence. Certain boss encounters have received adjustments in order to feel less frustrating, such as expanded levels and more frequent auto-saving. The Mako, which is an all-terrain vehicle that is primarily used by the player for traversal, has received a speed increase and updated physics.[11] Exploration around the world has also been tweaked, such as reduced time spent in elevators that are utilized as a way to hide loading screens, which was a commonly criticized aspect of the original game.
DEVELOPMENT
Mass Effect Legendary Edition was developed by BioWare and published by Electronic Arts. BioWare had previously discussed developing a remaster of the Mass Effect trilogy in 2014, but did not begin work on the project until 2019. Multiple support studios were contracted to assist with development, including Abstraction Games and Blind Squirrel Games. The former aided with the adaptation of each game for newer consoles, and helped with optimizations and improvements, mostly with regard to graphics. The overall project was directed by Mac Walters, who previously served as lead writer for Mass Effect 2 and Mass Effect 3.
Early in the development process, BioWare consulted with Epic Games to determine the feasibility of porting the games from their original engine, Unreal Engine 3, to Unreal Engine 4. BioWare eventually determined that the amount of work required to do so was significant, and would involve remaking large aspects of the games, such as redoing all cinematic scenes. They were also concerned that an overhaul of that magnitude would fundamentally change and take away from the original trilogy experience. Based on these findings, BioWare decided to keep the games on their original engine, and also to approach the project as a remaster as opposed to a remake. Due to its complicated nature and potential impact on the project’s timeline, BioWare also decided that the Mass Effect 3 multiplayer mode would not be included. The team intended to include all single-player DLC in the package, but was unable to include the Pinnacle Station pack from Mass Effect because its source code was corrupted, which Walters described as “heartbreaking”.
As part of the remastering process, BioWare increased resolutions for all textures throughout the trilogy, which was accomplished by utilizing an artificial intelligence upscaling program and other custom tools. Once those initial visual upgrades were complete, the art department began manual work on assets, character models, and environments. After reviewing each game for potential changes, the team concluded that certain camera angles of female characters were either gratuitous or in need of improvement, so they moved ahead with alterations to some of the original shots. By the spring of 2020, Legendary Edition entered a “baseline” state where the games were fully playable and BioWare’s first round of improvements had been implemented. However, the team felt that the original Mass Effect was still lagging behind the other games in terms of visuals, so they brought in the game’s original art director, Derek Watts, to add new details and effects. The original game also received a significant amount of gameplay updates, which was done in order to modernize the experience and to remove inconsistencies with its sequels. These updates included adjustments to boss encounters that were originally deemed “painful” for players, which required the involvement of one of the game’s original level designers. The compilation was released to manufacturing on April 9, 2021.
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